The skin (visuals, behavior and sounds) are customizable via XML, the video shows a skin based on Wheatley from Portal 2.
By default It’s in Idle mode where he looks around and plays random sounds form an idle sound pool. A camera is used to detect and track faces. it follows detected faces and plays random sounds from an “human interaction”-sound pool.
Two servos and a self designed and printed mounting mechanism for a ball head, allow the display to rotate on 2 axes.
Future plans include reaction to sound, voice and gestures.
Uses my Open Source Natural Eye Behavior Simulator for natural looking eye movements.
Hardware Used:
- Gakken World Eye
- Raspberry Pi3
- Camera, Servos, Custom Cables
[Work in Progress] More Details and Source will be released in the future.
0 Comments